![]() ![]() ![]() It focuses on adapting your people to the environment, rather than the other way around. Harmony is for Gaia-loving hippies that want to become one with their newfound home. Related: A look at the flow of the early game in Civilization: Beyond Earth Each has its own victory quests in addition to the familiar options like capturing everyone’s capitals. Researching particular technologies or making certain choices in quests add points to one of three affinities, which unlock a series of increasingly powerful bonuses as you achieve higher and higher levels of commitment. The affinity system gives mechanical weight to your ideological choices. Without a historical template for your fledgling civilization to follow, it’s on you to define your version of humanity’s philosophy. Alternatively you could balance and support that bonus with a colony of culture-generating artists and a bigger stockpile of fungible energy, the de facto currency of the future. Maybe you want to lean into Pan-Asia’s productivity bonus by bringing engineers for more productive cities and a worker so you can start improving the landscape immediately. You can further customize your mission by also choosing things like the type of people to send and what equipment they bring, which allows for finer degrees of specialization. These sponsors are analogous to the civilizations of previous entries, each with a unique bonus that should help guide your overall strategy. 200 years in the future, multinational confederations-such as the industrious Pan-Asian Cooperative or the espionage-savvy American Reclamation Corporation-send colonization missions to a newly-discovered exoplanet. You begin where previous Civilizations left off if you won a science victory and took to the stars.
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